A multiplatform game developed by ZeptoLab. The first full sequel to the original successful title. I worked as the Lead Artist on that project.
My part was to produce sketches of backgrounds, all in-game objects with animations, HUD and menu polishing. Also art team leading and UX consulting.
Working at ZeptoLab was one of the best experiences in my career. We had a lot of opportunity to innovate, brainstorm new ideas on game mechanics, story, game promotion and really contribute to the final product in it's many aspects other then just art. Go Om Nom!